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Chef: A Restaurant Tycoon Game Reset Key

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About This Game

Chef allows you to personally don a kitchen apron and embark on an exciting career in the wild world of professional cooking. Starting with nothing but pocket change, a small restaurant, and an ambitious dream, you’ll ascend from the life of a humble cook to that of a world-famous chef.

Nothing will prevent you from deciding how to climb to the top of the food chain. Prepare yourself for a true sandbox experience in which all your management choices matter as you build your gastronomic empire. What will it be? A steakhouse? A vegan paradise? A pasta palace? An experimental cooking lab? Only you can figure out which path is best for your establishment.


  • Create your own avatar and level them up across 6 different skill trees with more than 100 abilities to choose from.
  • Full restaurant management: Create the restaurant’s location and layout, hire the staff, design the menu, and determine the restaurant’s policies.
  • Customize every aspect of your restaurants: Choose from over 150 different variations for floors and walls, and over 200 appliances and decorations that can be individually placed and colored.
  • Experiment with a realistic recipe editor: Use the skills and ingredients at your disposal to create one-of-a-kind dishes that are accurately rated by taste and aroma.
  • Choose your own cooking style: Specialize in meat or seafood, go vegetarian or vegan, or offer a vast selection of spicy or exotic dishes. The choice is yours and the world will react to it accordingly.
  • Hundreds of events and minor storylines will weave an emergent narrative around your choices and actions.
  • Extended modding support: Getting tired of the game after playing it for two hundred hours? Thanks to Chef’s mod support, you will never run out of fresh content to enjoy!

Title: Chef: A Restaurant Tycoon Game
Genre: Simulation, Early Access
Inner Void
Digital Tribe
Release Date: 6 Dec, 2018


  • OS: Windows Vista SP1+ (64 bit)
  • Processor: Intel Core 2 Duo @ 3.0GHz or AMD Athlon 64 X2 6400+ @ 3.2GHz
  • Memory: 3000 MB RAM
  • Graphics: NVIDIA GT 630, AMD Radeon HD6570, or equivalent
  • DirectX: Version 9.0c
  • Storage: 6500 MB available space


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It's alright, but it's kind of pricy for the current state it is in. There are a lot of bugs, but at least the devs are listening. It is early access after all, so there will be improvements. I am finding it slightly confusing sometimes, can't seem to progress far without going bankrupt on the first day.. 2 words! GORDON RAMSAY!. I really wan't to like this game, but after struggling for the last two hours with horrendous placement issues, I couldn't play it anymore. It'll be a great game ONCE finished, but as of now I just can't get into it. Not to mention the glitches and bugs that still exist.. The game is a little delight.
The drawings are very cute and fit well with the game's general atmosphere; the in-game graphic is really nice.
Managing the restaurant isn't too difficult once you learn to think like an entrepreneur, but I wish the tutorial offered more tricks about financial matters 'cause it took me some time before understanding how to balance rent, marketing, salary, ingredients and such.
I love the recipe editor, it's especially funny 'cause you can create the recipe with the weirdest combo of ingredients + names ever and people in your restaurant will lose their minds. I'd like to edit the recipes though, and also delete old ones I don't like anymore from the menu. If there's a function for it, sadly I haven't found it.
I have high hopes for this game but I know it's in early access so I'll leave some food (ah!) for thought here:
- adding some positive and negative game events could be fun (a food critic visiting the restaurant, kids having a birthday party, rat infestation, etc)
- more animation for the cook, clients, and waiters would be nice. Not necessary but surely fun.
- the lack of a visible restroom, even if the decisions tab says you have one, makes me nervous for some reason.
- graphic effects to show the current state of your restaurant. With this I mean that if I'm not paying for wall cleaning, my walls will appear dirty, etc.
- Sometimes I have the feeling this is an idle game. Once I've set the menu, unlocked more ingredients etc, there isn't much to do except, sometimes, fixing the waiter's prioritized activities. I just let the game go and check my phone, draw... I don't mind it that much but most players would love a more interactive experience. Adding some clickable bonuses or activities here and there would keep the player focused and they'd feel move involved in their own restaurant. It doesn't have to be something big, it can be small like picking up some client's trash, setting the oven's temperature, small things that could help the restaurant run smoother.
That's about it. I'll keep playing 'cause overall it's such a fun little game!. I cannot describe the frustration this game is when you're first starting out. You think that by making a great menu with 100+ or 5* will make your restaurant work, but then you're losing money constantly and barely making even. The game tells you the bank is getting ready to take everything you own and crush your dreams while they're at it - but this doesn't actually happen until you're past -10k.

So why am I recommending? Because with every failure I face when trying to make even one week of profit, I'm only determined to try and keep trying until I work out some formula that works with it. It's a simple game which still needs a hell of a lot of tweaking - especially when it comes to finances and waiter/waitress AI. More often than not, you'll find yourself staring at idle waiters and waitresses which are staring at the wall and hiring more only ends in more of them staring at the wall at once and customers yelling frustration about bad service.. I was very excited for the release of this game - only to be met with extreme disappointment. I refunded this game because it had no official tutorial and you basically have to guess what to do and how to do it. Brief descriptions of tabs are not tutorials! I felt like I was set up to fail. Hopefully the developers will work to improve on it and maybe i'll give it another shot down the line.. Very good game !

Work in progress: the Attractiveness System:
Buongiorno fellow chefs!

We keep working on the first major update and it is now time to show you some of the contents we will soon release for Chef! As you may know, we are working on the City Map, a new system that will allow you to extend your influence across the city and slowly gather loyal customers. But to do that, we needed to rework how customers work in the game.

We felt like that the current system wasn’t clear enough, we wanted players to have a precise idea of how many people could come to the restaurant with a certain setup. That’s why we reworked the existing customers’ bars that appear in the Menu Panel and in the Policies Panel.

What’s new? Well, let’s start with the fact that there will finally be a clear number representing how many people may currently be interested in coming to your restaurant. All those numbers represent the actual pool of customers of the restaurant and the bars have now a different role: they indicate the Attractiveness of the restaurant’s offer.

While previously the Menu composition directly affected the number of people in the pool, with imprecise effects, now the pool can only be affected by your Popularity and your efforts to reach new districts expanding the influence you have in the city.

It will now be possible to know how many customers will pay a visit during the day, and you will be able to carefully assemble the menu and develop tactics to maximize profits. There will also be a much rewarding progression, since you will have to deal with low-budget customers at the beginning (including the infamous Cheapskates!), and slowly conquer more and more districts to gather enough high-budget customers to finally be able to serve only them in the restaurant!

We are now finishing all mechanics related to the City Map and the player’s expansion in it, and we will soon share more info regarding this major update with you! We are also still fixing bugs and minor issues, and all those fixes will be included in the City Map Update!
. Patch 16 - v0.5.4.1 Changelog:
We uploaded a new patch for Chef!


  • Unlocked ingredients are now properly reset when going back to the main menu and starting a new game.
  • The game now properly saves and load info related to how much customers paid for their orders, preventing the summary panel to show wrong data.
  • Fixed a navigation bug on Restaurant 601
  • Fixed missing terrain on Restaurant 601
  • Fixed an issue not showing earnings on the budget summary panel
  • "The Cubening" skill has now three different levels, as originally intended.
  • Fixed an issue appearing when deciding to move to another restaurant, saving, then loading the save.
  • Cream is now unlocked by default as ingredient, to prevent some issues with custom recipes not appearing.
. Patch 06 - Changelog:
Another nice update for Chef, bringing both contents and fixes!

  • Existing furniture can now be easily moved and sold with a single click!
  • All tools with a maintenance cost now have the value clearly displayed when buying them.
  • Added "Fat" tag for certain ingredients.
  • Butter has been removed as a requirement from some dessert Templates, in order to allow players to create Vegan desserts.
  • Added new skills to high tier Chefs.
  • Customers balancement, in order to make Food Enthusiasts and Gpurmets a little less pretentious.
  • Fixed several strings.
  • Fixed two rare issues preventing people to play on load.
  • Fixed sensitivity on ChefAdvisor Panel
  • Reviews from previous games will no longer show up on a new game.
  • Fixed some tutorials.
  • Slightly improved performances when a lot of customers are in the restaurant.
  • The game now run in borderless window mode by default, to prevent crashes while reducing it to icon.
. Patch 03 - Changelog:
Here's another patch for Chef!

  • Added an extensive guided tutorial helping new players to learn all the basics of Chef.
  • Fixed a bug on the menu which prevented recipes to be placed in the correct Menu Section
  • Fixed a bug on the menu which misplaced recipes in wrong Menu Sections.
  • Menu Section in the left part of the Menu have the same order as the buttons on the right part.
  • Slightly improved performances.
  • Set a maximum amount of customer info shown in the Stat panel, to prevent performance issues while opening it.
  • Fixed the wrong Seats number on restaurant load.
  • Fixed Stats panel not opening properly on first start
  • Fixed tooltips drawing outside the screen.
  • Fixed a minor issue with beverages stats.
  • The game can now be pause pressing the SPACE key
  • Fixed a minor issue which allowed character to finish their current animation while the game was paused.
. Patch 22 - v0.5.4.8 Changelog:
We released a new patch, addressing several issues and bringing some small features! In the meantime we keep working on the first major update of the game: the city map!

  • Placing items is now easier and pressing Shift allow for a precise placement of all items.
  • Fixed some issues related to pausing and resuming the game
  • Added an alert to inform the player in case the menu setup brought all potential customers to zero.
  • Added an alert to inform the player in case there's a missing tool in the kitchen that's needed for some recipes.
  • Achievements can now be properly unlocked, but they do appear once the game is closed. We are aware of the issue and will soon fix it, but in the meantime they can finally be unlocked!
. Patch 07 - v0.5.3.2 Changelog:
We just released a new patch for Chef!

  • Fixed the bug related to skills when moving to a new place.
  • Fixed several strings.
  • Fixed some blocking issues related to the staff, preventing to reach the next day.
  • Improved Save/Load UI
  • Improved Stats UI

Older version is accessible going on the game properties and selecting in the beta panel.. Patch 23 - v0.5.4.9 Changelog:
A new patch for Chef is ready, bringing several improvements asked by the community!

  • Customer recipes can now be edited, using proper buttons available in the Menu Panel!
  • Fixed the event conditions chain to allow the tutorial to progress smoothly.
  • Added an informative string when the player tries to sell an item that's being used.
  • Added a tooltip area for Recipes added to the menu, to easily see their stats.
  • Made the Recipe Rating visible on Recipes added to the menu.
  • Baloons appearing overcharacters have now colored icons, to be easily distinguishable.
  • Starting a new game no longer prevents the activation of the tutorial chain of events.
  • Made some minor fixes on tables' navigation obstacles to prevent some minor issues.
. Patch 17 - v0.5.4.2 Changelog:
A new patch has been uploaded!

  • Options are now properly saved after pressing the Apply button.
  • Antialiasing options now work properly.
  • Added a graphic option to activate shadows on the interior lights.
  • Added a graphic option to deactivate dynamic lighting and drastically reduce the workload on the GPU.
  • Fixed blank tooltips in the customers' summary panel.
. Patch 01 - Changelog:
The first patch for Chef is out! It solved many different things, but we are not over yet, so expect a new update in the next hours!

We also reduced the initial challenge, balancing some costs.

  • Fixed the save issues with Skill Points. Old save games will be fully compatible, and all skill points spent have been restored!
  • Added tutorials to Chef Advisor
  • Added tutorials to the Ingredients Panel
  • Reduced and balanced the cost of all Policies
  • Removed a few Alerts from the tutorial phase, to avoid confusion.
  • Staff salaries reduced
  • Fixed a minor bug on a restaurant preventing some items to be placed on a single wall
  • Game is now fully compatible with 21:9 screens

We are not done yet, expect all major issues to be fixed very soon. Thank you for your support and patience!. Patch 12 - v0.5.3.8 Changelog:
New day, new patch for Chef!

  • Experimental: new End Day/Economics Panel has been added, correctly simulating an entire week. Since it radically affects the game, let us know -what you think about it!
  • Balanced costs for Waiters.
  • Balanced maintenance costs for Tools.
  • Balanced Restaurant rents.
  • Added a limit to the maximum price of recipes.
  • Restaurant's name now saves properly.
  • Fixed seats counter.
  • Fixed a bug preventing the Recipe Editor to show the various slots after selecting a new template.

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