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D'LIRIUM Hack


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About This Game



"To find yourself in a new, unknown world - it's like standin 5d3b920ae0



Title: D'LIRIUM
Genre: Action, Adventure, Indie, Early Access
Developer:
B52 Development Team
Publisher:
B52 Development Team
Release Date: 25 Aug, 2017


Minimum:

  • OS: Windows XP, 7, 8, 8.1, 10
  • Processor: Intel® Core™2 Duo E8400
  • Memory: 1 GB RAM

English,Russian,Traditional Chinese,Simplified Chinese



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For a game that is still in developement, I gotta say this has been quite an adventure for me so far and I can't wait to see what comes next. And this just shows that just because something contains little ponies doesn't mean its for younger audiences or the fate of heart. You can literally manipulate something that innocent into something more grotesque. But thats a whole other topic. I guess what I'm trying to say is is that this game is very unique and different apart from other horror games I've played, Even though its the first 2D horror game I've played, the storyline is pretty original and not too cliche like others tend to be, and though the atmosphere may be disturbing and scary at times, it isn't exactly what I'd call top quality horror. But it sure is damn enjoyable. I'd strongly recommend this for people looking for something different apart from other horror games. (And of course for all you bronies and pegasisters out there.) But then again, you'll either love it or hate depending on where you stand with ponies. So, play this at your own risk.. not that scary, but still a really good game. Amazing graphics and gameplay. One of my favorite RPG horror games so far with new updates that make the game better. A must have for those new into the horror RPG genre.. Amazing graphics and gameplay. One of my favorite RPG horror games so far with new updates that make the game better. A must have for those new into the horror RPG genre.. Nice mlp horror game. eat plant to am have die. aaaaaa scary! dude this game si f**cking terifying im going to diner party and pony is like "hahaah im evil pony" then all my friends die!!!! i almost sh*t my pans this is the scarest game ive ever played 10/10. 10/10 would play again. Ive played and beaten the game on the one ending, honestly? Its good but not great, there are many things that need improvement upon. One is the english dialogue as there were many points i saw that needed to be fixed, as a story writer myself it pained me when i read those parts. The game itself needs improvement as well, the descript they have given has NOTHING to do with the story itself by when i posted this review. You are just a unicorn fighting through hell and thats basically it. There is no actual evil magician unicorn you must beat to save the world, heck the ending i got was very. well lack luster. Im gonna wait till the game is fully completed before changing my review because as it stands right now, the game feels like an unfinished mess that needs much improvement upon. I recommend waiting this game out till its fully released before buying it. Otherwise you will likely feel like i did.. Amazing graphics and gameplay. One of my favorite RPG horror games so far with new updates that make the game better. A must have for those new into the horror RPG genre.


Why there's been no Halloween update. : Some people ask me why there's been no Halloween update for D'LIRIUM. The things is, a couple of days ago my hard drive had crushed, and the motherboard had started to follow it shortly after. So, I'm now busy with assembling a new computer, in which I'll put a highly productive hardware. And then I'll continue working. I'll release an alpha-13, but it won't be about any specific holiday. I'll be aiming for an Early Beta.. The Golden Rogue debut gameplay trailer. : Finally, here's time to show you all our new game. Here's a first gameplay trailer of The Golden Rogue - a prequel of D'LIRIUM. Actually, this trailer was made hastily, but it's enough to show you, how things are working here. We're withheld some features in this trailer, and you will get a lot of new experience by playing. But anyway, the games design is more than clear. The Golden Rogue page will appear soon in the Steam store and every interested player can add this game to the wishlist. Thanks to everyone who supports us! So, here's the trailer: You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page: [www.patreon.com]. Early Beat-1 and many other interesting things! : Finally, Ive got myself an absolutely new and really powerful PC. And that means I can resume the work on DLIRIUM! And guess whos to thank for that! Its all of you, because its you who bought this game, stuffing my purse with money! Thank you so much for that! The new PC is a true miracle! If youre curious, Ill write down the configuration of my old and new PCs in the comment section, because it means little here. What means a lot is the fact that we finally have finished porting the game to the new engine! So, lets talk about that What is the Early Beta-1? Thats porting the game to the new engine with some improvements. Remembering all that has been changed will require more than an entire hour, so, lets mention the most important changes in comparison to alpha-12, and all that we can remember: New engine, unlike the old one, is written in C++, not in Delphi. It affects the process and result of building the code and compiling it into exe. Moreover, despite still being a bit unstable, its way more optimized. DLIRIUMs performance has grown multiple times. The game is able to work even on the old Pentiums (but thats not verified)! And the most important thing is being able to support cross-platform! Steam overlay and screenshots have been fixed. No more black frames or cut-out menu. Volume settings. No more mixers! New sprites for the spells. Now you can easily tell what spells they represent. Walkthrough timer no longer counts the time of cutscenes. Chinese language! Both traditional and simplified. Waypoints. Now, the character is quite good at choosing the way to the destination. A complete rework of the save-and-load system. Save files will no longer break after another update! New design of the main character. For those who like old Ada more dont worry, shell appear too, but later. The background of the main menu and game over screens have been reworked. Not completely, but mostly. Achievements! Finally, we have linked the game to Steam. Theres only one achievement for now, for the test, but therell be more by the time of Early Beta-1 release. Activating panic mode has become much easier. Many of you complained about the game being too dark. With the new videocard I was able to notice that too. The game has become two times brighter. The levels have been optimized. And thats far from being the full list, only a few things that we were able to remember while writing this article. A lot of the things weve described earlier are yet to be done, but some of them will appear in the future builds of the game. Were still discussing whats worth adding and whats not. Expect the Early Beta in two days, but the pre-release build is able for playing already, if you chose it in the games properties. If there are bugs and glitches (excluding the doors and the character that is visible through them) create a discussion and describe the bug, well be fixing the problem. And one more thing. A request to all of the letsplayers and reviewers. Please, edit your video, put an exact version of the game in it. The final game will be quite different from whats been in alpha. In the future, perhaps, itll get its own extra title, because the sequels name will be DLIRIUM as well. The viewers might get lost in the versions, observing the different things with the same name. Oh, and do more videos! Thank you.. Everyone can take part in the development of D'LIRIUM and The Golden Rogue! : Today's announcement is going to be more of a tutorial than an announcement. Due to my departure, the development of D'LIRIUM and The Golden Rogue is getting put on hold for the duration of three months. Moreover, our team is not doing so good and we defenitely could use a helping hand. In order to keep the project moving forward, we have decided to ask our community if they'd like to help. Now, anyone can participate! As you can see, this isn't as much of an announcement as it is a tutorial on how to create levels and characters. No, nobody is going to have to programm, those who'd like to participate need to stick to draing the textures. And that's what we're going to address below. The creation of tiles.. HAPPY NEW YEAR! : The mashed potatoes has cooled down, the meat has been eaten, the glasses are empty, that man on the TV has already finished his speech, and the people are once again measuring whose firework is louder in the night sky. That means the year 2019 is on the streets! Congratulations! We have good news and bad news for you guys.. What's the "random events"? : In the game description we have mentioned this feature, but have never specified what it is exactly. Time to change that. So, here goes. We hold the belief that everyone is familiar with the games where the plot development depends on the player's choices. In our game, however, we want to try a different approach. D'LIRIUM is not an RPG, it's a shooter. Thus, the plot in it is rather linear, and that's the way it's going to be, the player's choices won't affect it drastically. However, what will give the player the unique experience is the random events. The random events have been present in the games before, but didn't seriously affect the plot. In D'LIRIUM, however, the plot itself is going to be partially based on them. There will be the key scenes, but almost everything that's going to happen between them will be random. Here is an example: the character appears on the level and must go from point A to point B. While at it, they might meet a crowd of monsters, or might find themselves in an auxiliary plot branch with the puzzles to solve, or might even have to deal with a meteorite falling down on them. A good example of a random event is the level with the Lanterns. Perhaps, those events will even have consequences for the entire futher playthrough, which will make it unique. We don't really know if the random events will really be the way they are described above, because PLANNING them through is really hard. Maybe they won't appear in the game at all, but we just don't want to leave that concept alone. There will be no random events in Beta-1. We'll tell you about what to expect from Beta-1 later. Meanwhile, we would really like to hear your opinion on this topic, so, leave your comments and offer us your ideas below! Also, we would really like to thank our Patrons! Thanks to all of you for your support, your donations won't be for nothing! You can support this project on our Patreon page! [www.patreon.com]


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