Students,Faculty, and Friends of the Visual Arts Dept. of Lakehead University
Genre: Action, Casual, Indie
Knightmare Games, Limited
Knightmare Games, Limited
Release Date: 10 Nov, 2017
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Very fun bullet-hell game with visually appealing graphics, including wireframe enemies and I have no clue what the \u2665\u2665\u2665\u2665 the player is, but it's cool looking. Anyone looking for a cheap game to play for a few minutes at a time will enjoy this game. Certain parts of the game can be challenging, but overall an enjoyable experience. Would recommend!. Very fun bullet-hell game with visually appealing graphics, including wireframe enemies and I have no clue what the \u2665\u2665\u2665\u2665 the player is, but it's cool looking. Anyone looking for a cheap game to play for a few minutes at a time will enjoy this game. Certain parts of the game can be challenging, but overall an enjoyable experience. Would recommend!. I'll start off by saying that Spark is a good game. It is an arcade style shoot 'em up with 3 different modes. Arcade-style means that your goal is to get to the highest score possible, and when you die... you have to restart. This means there is no real progression, the only progression is in your skills and how far you can get and how high a score you can achieve. I personally enjoy this type of game, but people searching for a compelling story and level progression should probably search elsewhere.
Gameplay wise. Spark IS fantastic. The combo system is what makes this game stand out from other shmups. You have access to four different bullets, if you shoot the slower more powerful ones... you get exhausted fast. That means that you have to balance getting the big bullets out there for big combos, and shooting smaller bullets to keep the mobs cleared. When you combine the big bullets with the small bullets, you get COMBOS. Combos are what make Spark great, there are so many different combos, every time I play I feel like i am discovering new and better ways to destroy enemies. Also, it seeing the colorful explosions of bullets all across the screen is great and reminds me of fire works.
The game is very difficult if you are not a shmup player. It seems to be balanced around knowledge of the combo system, so if you are not using combos it is likely you will get overwhelmed very fast. This can lead to a frustrating learning curve. After you get some combos\/super combos down, the game feels more like a traditional shmup and is more about dodging and hitting big combos than anything. When you get to that point, it is super satisfying... but the road leading to that can be VERY hard for new players.
The Future of Spark:
With the last patch, we have not received any reports of leaderboard malfunctions anymore, so hopefully that is all in check. Yippey! Please if you have any issues or suggestions drop them in the forums or contact me directly on Discord. The only way for me to know about a problem and fix it is if you report it to us.
So what's next?
Well, that is kind of where you guys come in... I have some quality of life changes I want to patch in. I am going to reorder the menu so that Survival is the first game mode you choose, Conquest is much more difficult and can lead to a more frustrating experience if you haven't quite grasped the combo system. Survival is much more forgiving with the early intensity and use of power ups. There have been some ideas about listing combos in the pause menu, helping align combos with for the player automatically while moving, and straight nerfing the early stages of conquest. So be on the lookout for thing like that in the next patch. But other than that we have no real major plans unless you guys voice something.
.... And beyond that.
Well, we have more games we would like to make, and are going to start development on those soon. That doesn't mean I will not be fixing things here in Spark and checking up on things here, but that might mean any larger features will be put on hold for Spark 2! If you think there is something you really want in the game before we start our next project, please reach out to me!
On behalf of everyone who worked on Spark, I want to thank the people who have played this game, and anyone who plays it in the future.It means the world to us to see you guys enjoying the game.
You can catch me on Twitch, if you want to see me working on patches or failing at climbing the leaderboards.
Ecky. Kickstarter now live!:
We just launched a Kickstarter for our next game Last Call for Alcohol. It is a drinking card game with a game-manager mobile app. If any of you are interested we really appreciated the support.
If you haven't heard. We also announced Spark 2 and GDC2019 and will have a Steam store page and a demo up this month!
Ecky. SEASON 2!:
Welcome to Season 2 of Spark! Spark has been updated and should be much easier for everyone.
I have reset the leaderboards so it is fair game for everyone after the gameplay changes. Maybe this season someone will beat the final boss in Conquest.
Also, congrats to these players who have forever been immortalized in the in-game credits for their performance in Season 1.
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