Students,Faculty, and Friends of the Visual Arts Dept. of Lakehead University
Title: Vostok Inc.
Genre: Action, Casual, Indie
Release Date: 26 Jul, 2017
It's an idle game that doesn't count up when you're not running it, and the interaction of the idle game and the shooter means the scaling feels way off. Once I had the Unicorn rocket thing (once of each weapon), all the bosses became trivial, and I didn't care enough to fill out the achievements or even bother unlocking the last few buildings.
All combat was trivial very quickly, except that most times I came into contact with another object, I would very quickly (like in a second) have counted sufficient collisions to remove my shields and destroy my health. At least the enemies that are *supposed* to ram you die on collision, other things can take only one or two bullets, but eat *all* you health without noticing when rammed, scraped, or even touched at speed. Particularly annoying when this happened with spawns that you cannot *shoot*, but can collide with. Probably due to the weird momentum physics, which also show up when you have the booster. You can *brake* harder than you can boost, which makes it faster to turn by releasing the booster than boosting *against your current velocity*.
There was never really anything between of "just spam bullets, the enemy shots are nearly impotent" and "you touched something solid, you're instantly dead". I honestly never really wanted to fight anything, there just wasn't any reward to it (due to idle-game money scaling), nor even a feeling of accomplishment. Most of my deaths happened while boosting between planets upgrading buildings, and bouncing off an asteroid due to limited up/down vision range, or having something spawn directly in my path. In the end, I stopped playing because I didn't really want to play a 2D space version of Desert Bus.
Picked it up with a massive discount, probably got my money's worth out of it by leaving it running continuously while I played other games, went to work, slept, etc. So probably six hours of play and 70 hours of background idling.
There's a New Game+ option, but since it says it resets all your stats, it's not clear how it's different from 'Delete my data'. And frankly, one round of this game was more than enough.. EDIT: Dev replied to my review and implied there is an options menu that I missed, where you can control the resolution and cursor display. I cannot confirm myself.
TL;DR - Wait for an options screen and support for customization.
No Options screen, or support for any sort of customization.
Runs in an old and outdated resolution by default without the ability to change it.
Controls seem to favour keyboard use even with mouse support not being able to see where your cursor is or adjust how fast it moves around is a real shame.
What could potentially be a fun game ruined by the lack of support for the user to adjust the game to work best for their setup.. The controlls are terrible on the keybord and the olny way I could pause the game to get to settings was by pressing shift and tab, when you use the mouse to shoot the direction that your bullets go changes randomly. even if it didn't do that it would still be hard to aim because if you put your mouse on the left of the screen and start firing, the bullets go below your mouse. I tried plugging in my Xbox 306 controller to see if it works, I could move around easily with the left wiggle stick, but the right one didnt do anything and lt and rt just shot bullets to the left and right.. This is one of the best idle games I've played. It combines an idle game with a legitimately good arcade space shooter. Highly recommended.. Great game.. This is an amazing game that has and will take up way to much time in my life. Love it.. I really enjoy idle games, but this one is interesting. I saw that one of my favorite streamers was doing a sponsored stream for the game, and I thought it looked terrific at the end of the two hour time slot. He did get codes so I tried getting one of those, but in the end I had to buy it, but that's perfectly fine by me. The idle gameplay mixed with the twin stick shooter grabbed me instantly. Only issue I have with the twin stick portion of the game is that keyboard controls suck, but that can easily be fixed with a controller and a USB cable. The idle portion is relatively traditional: buy things, wait, collect money or just have all of it transfered to you instantly. Only issue I have with the buying is that buying in bulk is pretty risky that you can spend every cent in a misclick. Overall, though, I love the game. Definately worth the $15
Keyboard remapping patch live now!:
Fixed some objectives that locked after the last patch.
Fixed "completed all objectives" scene triggering wrongly.
Fixed a bug where survival below 25% health objectives weren’t behaving correctly.
[PC] Implemented keyboard remapping on.. NEW PATCH - 1.02 "Zip it Jimmy!" Now live.:
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